Spell Stacking

A spell stacks when its effects are additive to the effects of another spell that affects the same attribute, skill, or life protection. All creature spells cast by a Player do not stack, rather the more powerful will override the less powerful spell. Cantrips range from minor to epic and stack with creature spells. There are also a number spells that stack with most other spells. Each skill, attribute, and life protection page has detailed information regarding which spells overide which others, and which spells stack with which others.

== Life Protections
 * Acid Protection
 * Armor Protection
 * Bludgeon Protection
 * Cold Protection
 * Fire Protection
 * Lightning Protection
 * Pierce Protection
 * Slash Protection

Attributes

 * Coordination
 * Endurance
 * Focus
 * Health
 * Mana
 * Quickness
 * Self
 * Strength

Skills

 * Alchemy (Skill)
 * Arcane Lore (Skill)
 * Armor Tinkering (Skill)
 * Assess Creature (Skill)
 * Assess Person (Skill)
 * Axe (Skill)
 * Bow (Skill)
 * Cooking (Skill)
 * Creature Enchantment (Skill)
 * Crossbow (Skill)
 * Dagger (Skill)
 * Deception (Skill)
 * Fletching (Skill)
 * Healing (Skill)
 * Item Enchantment (Skill)
 * Item Tinkering (Skill)
 * Jump (Skill)
 * Leadership (Skill)
 * Life Magic (Skill)
 * Lockpick (Skill)
 * Loyalty (Skill)
 * Mace (Skill)
 * Magic Defense (Skill)
 * Magic Item Tinkering (Skill)
 * Mana Conversion (Skill)
 * Melee Defense (Skill)
 * Missile Defense (Skill)
 * Run (Skill)
 * Salvaging (Skill)
 * Thrown Weapons (Skill)
 * War Magic (Skill)
 * Weapon Tinkering
 * Weapon Tinkering (Skill)