Seed of Power

Quest Overview
Help the Vision of Horror investigate strange power surges emanating from the Obsidian Plains.

Walk Through

 * 1) (optional) Talk to the Vision of Horror located up on the rim of the Obsidian Crater (61.6S, 63.3W)
 * 2) * Route: Use a Dangerous Portal Device at a mansion to get to the center of the Obsidian Plains
 * 3) Head west to the Rynthid Crystal Access Device at 63.1S, 65.5W. It is surrounded by 3 dungeons, all are lvl 180+ and cannot be tied/summoned.
 * 4) You will need to enter the Seed of Anger, Seed of Misery, and Seed of Hatred and reach the Disciple at the end, and kill it for a shard.
 * 5) Seed of Anger Dungeon: This dungeon is very linear. You will proceed through 4 number of rooms with portal doors. To open them, simply hit the lever in the alcove nearby.
 * 6) After the 4th lever room, you will come to the final room containing Virindi Confer (lvl 240), high level hollow minions, and the Disciple of Anger (lvl 265). Kill the disciple and loot a Splinter of Anger from the floor (9 spawn). Once you have a splinter, take the exit portal back to the surface
 * 7) Seed of Misery Dungeon: This dungeon is also linear, and has a number of large rooms with virindi and lightning pillars in them. Do not fight in the rooms, simply run through the large rooms, and follow the hall. The hall appears to split after each room, but in fact one route dead ends shortly.
 * 8) * Exit 1st big room to the north, go west
 * 9) * Exit 2nd big room to the east, go north
 * 10) * Exit 3rd big room to the south, go west
 * 11) * Exit 4th big room to the south, go east
 * 12) After the 4th large room is a smaller one with chorzite pillars, more Virindi Conver and a Hollow Servitor. Kill the servitor to open the door to the east leading to the final room
 * 13) Again in the final room kill the Disciple of Misery and loot a Splinter of Misery from the floor. When you have one, take the exit portal to the surface
 * 14) Seed of Hatred Dungeon: This dungeon splits early on either to the east or to the west. Which way you go does not matter, as the dungeon is linear and the 2 paths meet up later on.
 * 15) From the drop, head east (or west) through 2 large rooms with more Lightning Pillars and virindi, until you come to the smaller 3rd room, which has a killable door. Killing the door opens the hall to reveal a jump.
 * 16) *Warning!!:Do NOT use a full power jump! You will hit the ceiling above and fall down into the pit. For those with a high jump skill 1/3 should suffice. For those with a lower skill 1/2 will do it. There is no way out of the pit below, and if you are vulned the floor will deal SERIOUS lightning damage!
 * 17) After making the jump, follow the hall north to a large room. This room has a number of giant pits you must now jump across
 * 18) * Note: if you fall, follow the hall back to the start of the dungeon. it is possible to overshoot the jumps!! For high jump skill players (600+) it is recommended not to aim straight across. Instead jump slightly north or south, to give yourself extra landing space.
 * 19) Make the 2 jumps, then continue south down the hall to the final room with the Disciple of Hate and his minions. Kill the Disciple and loot a Sliver of Hatred then take the exit portal.
 * 20) Once you have all 3 slivers, head to the Vision of Horror located up on the rim of the Obsidian Crater (61.6S, 63.3W) to hand them in.
 * 21) *Note: Each Sliver carries a 3,000 lum and 25,000,000 XP reward, as well as 5 legendary tokens so equip any XP trinkets before handing them in
 * 22) The Vision of Horror will hand back a “Focused” version of each splinter. Take these back to the Rynthid Crystal Access Device at 63.1S, 65.5W. Hand any 1 of the crystals to the device to be portalled (it will take all 3 when you hand 1 in).
 * 23) In here you will be completing a series of puzzles. If you die you CANNOT get back inside until your timer is up, and you have gotten a new set of slivers!
 * 24) Head north through the 2 rooms with lightning pillars (be sure to dispel before running!). In the 3rd room, there will be lightning storms all over the ceiling shooting streaks at you. Run across this room as well but beware!! Throughout the rooms are traps to take all your stamina, and give you 300% burden! After exiting the room with the lightning storm, head through the hallways with the lightning traps but STOP before entering the 4th large room!
 * 25) This 4th large room (with red lightning coursing over the ground) is the final trial.
 * 26) *Note: If you fail this puzzle, you will be portalled to a small room leading to the start of the dungeon and need to run back.
 * 27) In this room, you must walk ONLY where the lightning goes (it does not hurt). You can move even if no lightning is visible, as long as you don’t stray from where it is/will be. Take your time and go SLOW. There is NO direct path to the south east exit. You will traverse the entire room on your way there. I went east, then south, then all the way west, then south, then east on my way to the door.
 * 28) * Note: Do not try and jump. There is an invisible ceiling and you will simply be portalled back to the start of the dungeon.
 * 29) After crossing the room, sprint over and talk to the Mysterious Portal (be careful of the 2 pillars in the room as well). It will reward you with a Lightning Cloud before portalling you out of the room.
 * 30) Return once more to the Vision of Horror located up on the rim of the Obsidian Crater (61.6S, 63.3W) for an additional 6,000 luminance, 5 legendary tokens, and 50,000,000XP
 * 31) * Note: The Lightning Cloud can be attached to a roof hook on a house, OR it can be held in your hand!

Images
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Lore & Dialog
Vision of Horror tells you, "Greetings. The Council was wise in their banishment of the Curator of Torment, but a worthy ally was lost due to the Curator's trickery and deception." Vision of Horror tells you, "It is unfortunate that our discovery was presented to the Council too late to save the Reaver from an unjustified fate. We must not let the loss be in vain." Vision of Horror tells you, "A region inside of the Obsidian Plains is boiling with a powerful energy unlike anything Dereth has seen before. The Council is deeply concerned and requests your assistance once again." Vision of Horror tells you, "Journey nearby, to the center of the Obsidian Plains and find the cause. There is no time to lose, you must make haste." You hand over 1 of your Splinter of Hatreds. Vision of Horror tells you, "This is just as the Council feared. Raw emotion being channeled into the Curator's lackeys." Vision of Horror tells you, "The chaos that a being infused with pure hatred could cause is unimaginable." A red light quickly flashes from behind the Vision of Horror's mask. Vision of Horror tells you, "The power within the splinter has been focused within this fragment. We should be able to use this energy to further our cause and remove all signs that the Curator of Torment ever corrupted Dereth." You've earned 25,000,000 experience. You've earned 3,000 Luminance. Vision of Horror gives you 5 Legendary Tokens. Vision of Horror gives you Focused Splinter of Hatred. You inform the Vision of Horror of your discovery within the Obsidian Plains. Vision of Horror tells you, "This is disturbing news. These beings you described, if they are allowed to reach Dereth, chaos and destruction will sweep across the land like a plague. I will deliver this latest information to the Council."