CREATE LIST


 * {|class="wikitable"

! Name ! Description
 * destination || destination enum (determines whether it's wielded, trophy loot etc)
 * palette || paletter type id
 * shade || depends on destination? treasure = probability to drop
 * stack_size || stack size
 * try_to_bond ||
 * wcid || wcid of object
 * }
 * stack_size || stack size
 * try_to_bond ||
 * wcid || wcid of object
 * }
 * wcid || wcid of object
 * }
 * }