Gurog Creation

Overview
Investigate the origins of the Gurog race in the Frozen Valley.


 * This quest coincides with both Nalicana's Test and Bloodstone Investigation. The Gurog Kill Task can also be completed at the same time.

Walkthrough & Notes

 * 1) Travel to the Frozen Valley, and enter the Gurog Ice Cave at 84.9N, 7.1W.
 * 2) * Route/Shortcut: Stonehold to Wisp Lake Cottages portal at 69.7S, 20.2W.
 * 3) * Optional After taking the shortcut, speak with Gregoria, Gurog Destroyer at 83.8N, 4.3W to first start the Gurog Kill Task.
 * 4) One of the three gurogs in the first room drops the  used on the second door (700 difficulty).
 * 5) Within the dungeon, each person will need to obtain the Torn Note and the Journal of a Soldier.
 * 6) Proceed straight ahead and go up the wooden ramp, then take the first left. The  is on the table surrounded by a few Gurog.
 * 7) Return to the main hallway, then proceed straight across to find the . It spawns on a corpse with a few Gurog around it.
 * 8) Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
 * 9) The  is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
 * 10) After getting the note, give either the Torn Note or the Journal of a Soldier to the Mortified Soldier who is hiding behind the boxes in the same room.  He will give you a legendary key and not take either of the items from you.
 * 11) Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.
 * 12) * Optional The portal to the Frozen Tomb can then be used if you are completing Nalicana's Test or Bloodstone Investigation.
 * 13) Give both the note and the journal to Fayza in Xarabydun for rewards.
 * 14) * You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items.

Notes
 * You must have both the note and the journal for the turn in.
 * Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
 * Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.

Images
Click image for full size version.

Opening Dialog

 * Fayza tells you, "I have been hearing rumors that a strange new creature has been spotted up in the icy north. Rumors have that it walks on two legs but has hair like an animal."
 * Fayza tells you, "Perhaps you could investigate for me and bring me back some information about where these creatures may have come from? I would be most appreciative if you would." Fayza tells you, "I would look around 7.1W 84.9N, as that is where I have heard of sightings."
 * Fayza tells you, "Best of luck, and be careful."

Mortified Soldier

 * Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
 * Mortified Soldier tells you, "What did we do?!"


 * You allow Mortified Soldier to examine your Torn Note.
 * You hand over all of your Journal of a Soldiers.
 * You hand over all of your Torn Notes.
 * Mortified Soldier gives you Journal of a Soldier.
 * Mortified Soldier gives you Torn Note.
 * Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
 * Mortified Soldier gives you Legendary Key.
 * Mortified Soldier tells you, "And this note..."
 * Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
 * Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
 * Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."

Rewards Dialog

 * You allow Fayza to examine your Journal of a Soldier.
 * You hand over all of your Journal of a Soldiers.
 * You hand over all of your Torn Notes.
 * Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
 * Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
 * Fayza tells you, "Thank you for bringing this to me."
 * You've earned 150,000,000 experience.
 * You've earned 10,000 Luminance.
 * Fayza gives you 8 Trade Notes (250,000).

Other Interactions

 * You allow Fayza to examine your Journal of a Soldier.
 * Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"