DEFAULT COMBAT STYLE INT

DEFAULT_COMBAT_STYLE_INT (46)
Description: set to value that matches weapon type


 * {|class="wikitable"

! Value ! Description
 * 0 || Undef_CombatStyle
 * 1 || Unarmed_CombatStyle
 * 2 || OneHanded_CombatStyle
 * 4 || OneHandedAndShield_CombatStyle
 * 8 || TwoHanded_CombatStyle
 * 16 || Bow_CombatStyle
 * 32 || Crossbow_CombatStyle
 * 64 || Sling_CombatStyle
 * 128 || ThrownWeapon_CombatStyle
 * 256 || DualWield_CombatStyle
 * 271 || Melee_CombatStyles
 * 512 || Magic_CombatStyle
 * 1024 || Atlatl_CombatStyle
 * 2048 || ThrownShield_CombatStyle
 * 3312 || Missile_CombatStyles
 * 4096 || Reserved1_CombatStyle
 * 8092 || Reserved2_CombatStyle
 * 16384 || Reserved3_CombatStyle
 * 32768 || Reserved4_CombatStyle
 * 65535 || All_CombatStyle
 * 65536 || StubbornMagic_CombatStyle
 * 131072 || StubbornProjectile_CombatStyle
 * 262144 || StubbornMelee_CombatStyle
 * 524288 || StubbornMissile_CombatStyle
 * 2147483647 || FORCE_CombatStyle_32_BIT
 * }
 * 2048 || ThrownShield_CombatStyle
 * 3312 || Missile_CombatStyles
 * 4096 || Reserved1_CombatStyle
 * 8092 || Reserved2_CombatStyle
 * 16384 || Reserved3_CombatStyle
 * 32768 || Reserved4_CombatStyle
 * 65535 || All_CombatStyle
 * 65536 || StubbornMagic_CombatStyle
 * 131072 || StubbornProjectile_CombatStyle
 * 262144 || StubbornMelee_CombatStyle
 * 524288 || StubbornMissile_CombatStyle
 * 2147483647 || FORCE_CombatStyle_32_BIT
 * }
 * 65535 || All_CombatStyle
 * 65536 || StubbornMagic_CombatStyle
 * 131072 || StubbornProjectile_CombatStyle
 * 262144 || StubbornMelee_CombatStyle
 * 524288 || StubbornMissile_CombatStyle
 * 2147483647 || FORCE_CombatStyle_32_BIT
 * }
 * 524288 || StubbornMissile_CombatStyle
 * 2147483647 || FORCE_CombatStyle_32_BIT
 * }
 * 2147483647 || FORCE_CombatStyle_32_BIT
 * }
 * }