Gaerlan's Citadel (High)

Walkthrough & Notes
There is a pair of bunkers in Eastham (17.1N, 63.0E) that contain many portals related to this quest. Portals exist for the Ziggurats, Proving Grounds and the Citadel Library. If you die or lose connection, you can use the portals for fast re-entry.

Part 1: Acid Guardian Lair

 * 1) Enter the Acid Guardian Lair at 30.5S, 74.3W.
 * 2) * Route: Get some Sake and run to the Drunken Madman outside Baishi at 53.1S, 61.0E and take the portal he summons. An alternate route is to recall to Mount Lethe and run from there, or have someone who has the recall tie to the Sclavus Cathedral portal 33.4S, 80.1W. The surface portal drops you at a short run from the Lair.
 * 3) Work your way to the bottom of the dungeon, where you'll find a boss golem for your level range.
 * 4) Kill the boss golem and take the portal that spawns at the top of the ramp to be portaled to Citadel Valley.

Part 2: Fire Ziggurat

 * 1) Jump down off the cliff and run Southeast to 57.8N, 48.4E, where you'll find Asheron's Platinum Golem.
 * 2) Speak with Asheron's Platinum Golem and you'll receive an.
 * 3) From here, run Southwest and enter the Fire Ziggurat portal at about 57.1N, 47.8E.
 * 4) * Note: From this point onward, and until you finish the quest, you may use the Fire Ziggurat portal in the bunkers south of Eastham.
 * 5) Work your way through this dungeon, always going up, until you reach a Platinum Golem (NPC)
 * 6) Hand the Platinum Golem (NPC) your Imbued Pyreal Nugget, and then enter the Proving Grounds portal located next to him.
 * 7) * Note: From this point onward, and until you finish the quest, you may use the Proving Grounds High portalin the bunkers in Eastham.

Part 3: Proving Grounds High
Inside the proving grounds, you must tackle a series of trials:

Trial 1: The Riddle

 * 1) Speak with the Tribunal located in the center of the room, and you'll be given a riddle.
 * 2) To answer the riddle, use the statue that corresponds with the right answer. If correct, you'll receive a blue  and be portaled to the Rolling Balls of Death.


 * {|class="wikitable"

!width=500px|Question !width=50px|Answer
 * I've legs, and a foot, and also a head. But I cannot think nor move on my own. What am I?
 * align="center"|'''Bed
 * I am void, and absence, I am not a color. What am I?
 * align="center"|''' Black
 * The maker want it not, the buyer does not use it, and the user never sees it. What am I?
 * align="center"|''' Coffin
 * No sound, no voice, no breath,no sleep, no thought, no sight, no more. What is it?
 * align="center"|''' Death
 * It begins eternity, ends time and space, it rests at the start of every end and the end of every place. What is it?
 * align="center"|''' E
 * I never grow, but can become very wide, and everything falls into darkness when I hide. What am I?
 * align="center"|''' Eyes
 * I can be an old love, but mostly a lost passion. My life grows as you feed me, but when I drink water I die.
 * align="center"|''' Flame
 * What is it that has one voice but becomes four-footed, two-footed, and three-footed?
 * align="center"|''' Man
 * I am a room without walls, windows or doors. What am I?
 * align="center"|''' Mushroom
 * A poor man has too much of me, a wealthy man needs me not, and if you feast upon me you will die. What am I ?
 * align="center"|''' Nothing
 * What has no beginning or end, yet binds two together?
 * align="center"|''' Ring
 * You will break me if you name me. What am I?
 * align="center"|''' Silence
 * At night they come without being called, but at dawn they are lost without being stolen. What are they?
 * align="center"|''' Stars
 * I pass through the water and never get wet. What am I?
 * align="center"|''' Sunshine
 * It waits for none and gauges all, it is eaten by leisure and work the same, it is abundant but there never seems to be enough. What is it?
 * align="center"|''' Time
 * It never was, is always to be, none have seen it, but many dream of it, it is the hope of all that live that it shall always come. What is it?
 * align="center"|''' Tomorrow
 * It cannot be slain so long as there is a ray, it is inspires the heart to wish for the best, yet exercise caution to not lose this gift for then you shall just be forlorn. What is it?
 * align="center"|''' Hope
 * I whip, and I whistle all the day long, sometimes my voice can sound as a song. I never grow tired but sometimes grow weak, and I change without warning and cause door to creak. What am I?
 * align="center"|''' Wind
 * }
 * At night they come without being called, but at dawn they are lost without being stolen. What are they?
 * align="center"|''' Stars
 * I pass through the water and never get wet. What am I?
 * align="center"|''' Sunshine
 * It waits for none and gauges all, it is eaten by leisure and work the same, it is abundant but there never seems to be enough. What is it?
 * align="center"|''' Time
 * It never was, is always to be, none have seen it, but many dream of it, it is the hope of all that live that it shall always come. What is it?
 * align="center"|''' Tomorrow
 * It cannot be slain so long as there is a ray, it is inspires the heart to wish for the best, yet exercise caution to not lose this gift for then you shall just be forlorn. What is it?
 * align="center"|''' Hope
 * I whip, and I whistle all the day long, sometimes my voice can sound as a song. I never grow tired but sometimes grow weak, and I change without warning and cause door to creak. What am I?
 * align="center"|''' Wind
 * }
 * align="center"|''' Hope
 * I whip, and I whistle all the day long, sometimes my voice can sound as a song. I never grow tired but sometimes grow weak, and I change without warning and cause door to creak. What am I?
 * align="center"|''' Wind
 * }
 * }

Trial 2: Rolling Balls of Death

 * 1) Take a moment to identify the pattern, and when ready, move through the dungeon, only stopping at the safe spots (alcove corners) until you reach the last alcove.
 * 2) * Note: The only safe spots to stand inside this dungeon are on the 45 degree angles that are the corners of the alcoves.
 * 3) Once you get to the last safe spot before the long hallway, you'll see a door.  Use missile weapons to destroy the door and then run into the room on the far side.
 * 4) After the door has been destroyed, carefully make your way to the end of the room and loot an orange  from the Chest on the South wall, and then use the Proving Grounds portal on the North wall.

Trial 3: Floor Puzzle
The floor puzzle contains a series of tiles that contain a hidden path to the other side. If you step on a wrong tile you'll fall through and be forced to start over.


 * 1) Navigate your way through the Floor Puzzle:
 * 2) From the left side of the room, walk on to the Fire tile to start.
 * 3) Move North 3 spaces to the 3rd Frost tile.
 * 4) Move East 4 spaces to Fire tile.
 * 5) Move North 1 space to the Frost tile.
 * 6) Move East 2 spaces to the Acid tile.
 * 7) Move North 2 spaces to the Frost tile.
 * 8) Move West 1 space to the Acid tile.
 * 9) Move North and exit the puzzle.
 * 10) Enter the room to the North and loot a green  from the Chest on the East wall, and then use the Proving Grounds Extreme portal on the Northwest corner.

Trial 4: Reverence of the Ceremony
The key to this riddle is to NOT TALK in open chat. If you do, you'll have to start over and fight your way through a series of golems. This includes spellcasting and anything that your character says openly. Fellow chat and global channels are still fine.
 * Reverence must be shown during a ceremony. (Note that sometimes this is bugged; nothing happens some trips when you speak out loud.)


 * 1) Without speaking, run through the linear dungeon and loot a purple  from the chest at the end of the hall, then use the Citadel Valley portal to complete the Trials.

Part 4: Citadel Library

 * 1) Combine the the blue and orange Seal Fragments to create a.
 * 2) Combine the green and purple Seal Fragments to create another.
 * 3) Combine the 2 Combined Seal Fragments to create an.
 * 4) Return to Asheron's Platinum Golem at 57.8N, 48.4E and hand him your Ornate Seal to receive an  and a.
 * 5) Use the Citadel Portal Gem to be portaled to the Citadel Surface.
 * 6) Hand your Imbued Ornate Seal to any Ornate Pillar on the structure to be portaled to the Citadel Library.
 * 7) * Note: From this point onward, and until you finish the quest, you may use the Citadel Library portal in the bunkers in Eastham.
 * 8) From the drop, use the East facing staircase just to your front left and take it all the way to the platform at the top of the dungeon.
 * 9) At the top, take the Entropic Decay portal at the very top to be portaled to final part of the quest.

Part 5: Entropic Decay: Gaerlan's Acid Aspect

 * 1) From the drop, follow the linear dungeon until you reach a catwalk, from which you can see Gaerlan himself in the room below.
 * 2) Fully debuff and fester Gaerlan, and then kill him with Pierce or Slash weapons.
 * 3) * A common strategy is have melee players form a melee wall on the catwalk, and then drag him up to the catwalk.  This way mages and archers can attack from a safe distance.
 * 4) Once Gaerlan is dead and vanishes, quickly take the portal to Gaerlan's Inner Sanctum that spawns in the room under the catwalk.
 * 5) From the drop head up the ramp to the South, take your first 2 lefts, and then your first right.
 * 6) At the T intersection, take either direction and run until you reach a pit of acid or fire. Jump down into the room with Gaerlan's Phylacteric Prison.
 * 7) Use the prison to receive your rewards.
 * 8) Optional Take the Citadel Apex portal on the south wall and loot  and.

Notes
 * Using the various Bookshelves in the Citadel Library will result in text and various lore books being received:

Rewards

 * The additional item rewards are distributed based on what skills you have trained or above. The item you get will go in order from the most skill credits to train the skill down to the least, then restart. (For War, and its 4 staves, this means you must do 3 full rotations of your skills and do the quest 1 more time for the fourth.)

Images
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