FLOAT


 * {|class="wikitable"

! Value ! Name ! Description
 * 1 || HEARTBEAT_INTERVAL_FLOAT || length of time between heartbeat emote actions
 * 2 || HEARTBEAT_TIMESTAMP_FLOAT || timestamp of last heartbeat emote action
 * 3 || HEALTH_RATE_FLOAT || Defines regeneration rate of health: 0.0 - 5000.0 (usually 0.0 - 10.0)
 * 4 || STAMINA_RATE_FLOAT || Defines regeneration rate of stamina: 0.0 - 5000.0 (usually 0.0 - 10.0)
 * 5 || MANA_RATE_FLOAT || Defines how fast mana is lost from item, set to -0.033 for 1pt/30sec
 * 6 || HEALTH_UPON_RESURRECTION_FLOAT || percentage of health at spawn: 0.01 - 1.0
 * 7 || STAMINA_UPON_RESURRECTION_FLOAT || percentage of health at spawn: 0.01 - 1.0
 * 8 || MANA_UPON_RESURRECTION_FLOAT || percentage of health at spawn: 0.01 - 1.0
 * 9 || START_TIME_FLOAT || generator start time
 * 10 || STOP_TIME_FLOAT || generator end time
 * 11 || RESET_INTERVAL_FLOAT || generator reset interval
 * 12 || SHADE_FLOAT ||
 * 13 || ARMOR_MOD_VS_SLASH_FLOAT || 0.0 - 2.0
 * 14 || ARMOR_MOD_VS_PIERCE_FLOAT || 0.0 - 2.0
 * 15 || ARMOR_MOD_VS_BLUDGEON_FLOAT || 0.0 - 2.0
 * 16 || ARMOR_MOD_VS_COLD_FLOAT || 0.0 - 2.0
 * 17 || ARMOR_MOD_VS_FIRE_FLOAT || 0.0 - 2.0
 * 18 || ARMOR_MOD_VS_ACID_FLOAT || 0.0 - 2.0
 * 19 || ARMOR_MOD_VS_ELECTRIC_FLOAT || 0.0 - 2.0
 * 20 || COMBAT_SPEED_FLOAT ||
 * 21 || WEAPON_LENGTH_FLOAT ||
 * 22 || DAMAGE_VARIANCE_FLOAT || See Variance table
 * 23 || CURRENT_POWER_MOD_FLOAT || power bar setting modifier
 * 24 || ACCURACY_MOD_FLOAT || accuracy bar setting modifier
 * 25 || STRENGTH_MOD_FLOAT || current strength skill modifier
 * 26 || MAXIMUM_VELOCITY_FLOAT || 0-50
 * 27 || ROTATION_SPEED_FLOAT || rotation speed of projectiles: 0, 1, 2, 3.5
 * 28 || MOTION_TIMESTAMP_FLOAT ||
 * 29 || WEAPON_DEFENSE_FLOAT || Melee Defense bonus multiplier. Example: Set to 1.15 for 15%
 * 30 || WIMPY_LEVEL_FLOAT ||
 * 31 || VISUAL_AWARENESS_RANGE_FLOAT || 0-75 -- aggro range
 * 32 || AURAL_AWARENESS_RANGE_FLOAT ||
 * 33 || PERCEPTION_LEVEL_FLOAT ||
 * 34 || POWERUP_TIME_FLOAT || 0-5
 * 35 || MAX_CHARGE_DISTANCE_FLOAT || character property for charge distance?
 * 36 || CHARGE_SPEED_FLOAT || 0.5-3, usually 1
 * 37 || BUY_PRICE_FLOAT || Vendor buy rate modifier to item value: 0.1-2
 * 38 || SELL_PRICE_FLOAT || Vendor sell rate modifier to item value: 1-50 (usually 1-2)
 * 39 || DEFAULT_SCALE_FLOAT ||
 * 40 || LOCKPICK_MOD_FLOAT || 1 on all lockpicks, related to LOCKPICK_MOD_INT
 * 41 || REGENERATION_INTERVAL_FLOAT || generator, chest, creature regeneration rate (seconds)
 * 42 || REGENERATION_TIMESTAMP_FLOAT || timestamp of last regeneration
 * 43 || GENERATOR_RADIUS_FLOAT || 0-45
 * 44 || TIME_TO_ROT_FLOAT || -1, 0, 30, 900 (seconds)
 * 45 || DEATH_TIMESTAMP_FLOAT || timestamp of last death
 * 46 || PK_TIMESTAMP_FLOAT || timestamp of turning pk
 * 47 || VICTIM_TIMESTAMP_FLOAT || timestamp of last pk kill
 * 48 || LOGIN_TIMESTAMP_FLOAT || current login timestamp
 * 49 || CREATION_TIMESTAMP_FLOAT || character creation timestamp
 * 50 || MINIMUM_TIME_SINCE_PK_FLOAT || on all pk/npk altars. 3 hour timer (10800 seconds)
 * 51 || DEPRECATED_HOUSEKEEPING_PRIORITY_FLOAT ||
 * 52 || ABUSE_LOGGING_TIMESTAMP_FLOAT || Timestamp of abuse report
 * 53 || LAST_PORTAL_TELEPORT_TIMESTAMP_FLOAT || timestamp of the most recent teleport
 * 54 || USE_RADIUS_FLOAT || -0.1 - 30. Distance you can use an object
 * 55 || HOME_RADIUS_FLOAT || 5-250, on creatures, not used often
 * 56 || RELEASED_TIMESTAMP_FLOAT ||
 * 57 || MIN_HOME_RADIUS_FLOAT || related to HOME_RADIUS_FLOAT
 * 58 || FACING_FLOAT ||
 * 59 || RESET_TIMESTAMP_FLOAT ||
 * 60 || LOGOFF_TIMESTAMP_FLOAT || timestamp set at character logout
 * 61 || ECON_RECOVERY_INTERVAL_FLOAT || local spell economy recovery rate?
 * 62 || WEAPON_OFFENSE_FLOAT || Attack Skill bonus multiplier. Example: Set to 1.20 for 20%
 * 63 || DAMAGE_MOD_FLOAT || Damage Modifier on Missile Weapons
 * 64 || RESIST_SLASH_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 65 || RESIST_PIERCE_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 66 || RESIST_BLUDGEON_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 67 || RESIST_FIRE_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 68 || RESIST_COLD_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 69 || RESIST_ACID_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 70 || RESIST_ELECTRIC_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 71 || RESIST_HEALTH_BOOST_FLOAT || cannot infuse health, 1
 * 72 || RESIST_STAMINA_DRAIN_FLOAT || stamina drain resistance 0.0-1
 * 73 || RESIST_STAMINA_BOOST_FLOAT || cannot infuse stamina, 1
 * 74 || RESIST_MANA_DRAIN_FLOAT || mana drain resistance 0.0-1
 * 75 || RESIST_MANA_BOOST_FLOAT || cannot infuse mana, 1
 * 76 || TRANSLUCENCY_FLOAT || scale 0-1, 0 = opaque 1 = transparent
 * 77 || PHYSICS_SCRIPT_INTENSITY_FLOAT || 1
 * 78 || FRICTION_FLOAT || 0 or 1
 * 79 || ELASTICITY_FLOAT || 0
 * 80 || AI_USE_MAGIC_DELAY_FLOAT || 0-3, delay modifier between melee/magic attacks
 * 81 || ITEM_MIN_SPELLCRAFT_MOD_FLOAT ||
 * 82 || ITEM_MAX_SPELLCRAFT_MOD_FLOAT ||
 * 83 || ITEM_RANK_PROBABILITY_FLOAT ||
 * 84 || SHADE2_FLOAT ||
 * 85 || SHADE3_FLOAT ||
 * 86 || SHADE4_FLOAT ||
 * 87 || ITEM_EFFICIENCY_FLOAT || mana stone efficiency rating. 1.0 = 100%, 3.0 = 300%
 * 88 || ITEM_MANA_UPDATE_TIMESTAMP_FLOAT || timestamp of last mana update: filling and draining?
 * 89 || SPELL_GESTURE_SPEED_MOD_FLOAT || movement speed modifier of spell animations?
 * 90 || SPELL_STANCE_SPEED_MOD_FLOAT || movement speed modifier of moving in and out of spell combat mode?
 * 91 || ALLEGIANCE_APPRAISAL_TIMESTAMP_FLOAT ||
 * 92 || POWER_LEVEL_FLOAT || related to CURRENT_POWER_MOD_FLOAT?
 * 93 || ACCURACY_LEVEL_FLOAT || related to ACCURACY_MOD_FLOAT?
 * 94 || ATTACK_ANGLE_FLOAT ||
 * 95 || ATTACK_TIMESTAMP_FLOAT ||
 * 96 || CHECKPOINT_TIMESTAMP_FLOAT ||
 * 97 || SOLD_TIMESTAMP_FLOAT ||
 * 98 || USE_TIMESTAMP_FLOAT ||
 * 99 || USE_LOCK_TIMESTAMP_FLOAT ||
 * 100 || HEALKIT_MOD_FLOAT || healing kit restoration bonus. 1.0 = 100%
 * 101 || FROZEN_TIMESTAMP_FLOAT ||
 * 102 || HEALTH_RATE_MOD_FLOAT || health regen rate?
 * 103 || ALLEGIANCE_SWEAR_TIMESTAMP_FLOAT || timestamp of swearing to patron
 * 104 || OBVIOUS_RADAR_RANGE_FLOAT || 10
 * 105 || HOTSPOT_CYCLE_TIME_FLOAT || hotspot cycle time in seconds
 * 106 || HOTSPOT_CYCLE_TIME_VARIANCE_FLOAT || 0-1, cycle time variance
 * 107 || SPAM_TIMESTAMP_FLOAT || related to chat spam limiter
 * 108 || SPAM_RATE_FLOAT || related to chat spam limiter
 * 109 || BOND_WIELDED_TREASURE_FLOAT || 0, .25, .8, 1
 * 110 || BULK_MOD_FLOAT || 0.8-1.67
 * 111 || SIZE_MOD_FLOAT || 1-4.5, usually 1
 * 112 || GAG_TIMESTAMP_FLOAT || time of chat gag?
 * 113 || GENERATOR_UPDATE_TIMESTAMP_FLOAT ||
 * 114 || DEATH_SPAM_TIMESTAMP_FLOAT ||
 * 115 || DEATH_SPAM_RATE_FLOAT ||
 * 116 || WILD_ATTACK_PROBABILITY_FLOAT ||
 * 117 || FOCUSED_PROBABILITY_FLOAT || .5, .6, .7, .8 -- chance to change targets during combat when attacked?
 * 118 || CRASH_AND_TURN_PROBABILITY_FLOAT ||
 * 119 || CRASH_AND_TURN_RADIUS_FLOAT ||
 * 120 || CRASH_AND_TURN_BIAS_FLOAT ||
 * 121 || GENERATOR_INITIAL_DELAY_FLOAT || generator initial delay before cycle time begins?
 * 122 || AI_ACQUIRE_HEALTH_FLOAT || 2, 3, 5, 10, 20, 50
 * 123 || AI_ACQUIRE_STAMINA_FLOAT || always 2
 * 124 || AI_ACQUIRE_MANA_FLOAT || always 2
 * 125 || RESIST_HEALTH_DRAIN_FLOAT || 0.0-1, resistant to health drains
 * 126 || LIFESTONE_PROTECTION_TIMESTAMP_FLOAT || timestamp when lifestone protection begins
 * 127 || AI_COUNTERACT_ENCHANTMENT_FLOAT || always 2, probability that the object will counter buff
 * 128 || AI_DISPEL_ENCHANTMENT_FLOAT || always 1, probability that the object will dispel debuffs
 * 129 || TRADE_TIMESTAMP_FLOAT || timestamp of open trade window
 * 130 || AI_TARGETED_DETECTION_RADIUS_FLOAT ||
 * 131 || EMOTE_PRIORITY_FLOAT || always 1, only seen on stopgaps and controllers.
 * 132 || LAST_TELEPORT_START_TIMESTAMP_FLOAT ||
 * 133 || EVENT_SPAM_TIMESTAMP_FLOAT ||
 * 134 || EVENT_SPAM_RATE_FLOAT ||
 * 135 || INVENTORY_OFFSET_FLOAT || only on house hooks, always set to 20
 * 136 || CRITICAL_MULTIPLIER_FLOAT || Crushing Blow multiplier
 * 137 || MANA_STONE_DESTROY_CHANCE_FLOAT || chance of stone destruction when using filled stone on target
 * 138 || SLAYER_DAMAGE_BONUS_FLOAT || 1.0-5.0, damage bonus for species slayer weapon
 * 139 || ALLEGIANCE_INFO_SPAM_TIMESTAMP_FLOAT || timestamp of last allegiance info request
 * 140 || ALLEGIANCE_INFO_SPAM_RATE_FLOAT || rate the server allows new alleg info requests
 * 141 || NEXT_SPELLCAST_TIMESTAMP_FLOAT ||
 * 142 || APPRAISAL_REQUESTED_TIMESTAMP_FLOAT || timestamp when ID was requested
 * 143 || APPRAISAL_HEARTBEAT_DUE_TIMESTAMP_FLOAT || timestamp of automatic ID update
 * 144 || MANA_CONVERSION_MOD_FLOAT || weapon mana conversion modifier %, 0.0-1
 * 145 || LAST_PK_ATTACK_TIMESTAMP_FLOAT || timestamp of last pk encounter
 * 146 || FELLOWSHIP_UPDATE_TIMESTAMP_FLOAT || timestamp of last fellowship vital update?
 * 147 || CRITICAL_FREQUENCY_FLOAT || Biting Strike multiplier
 * 148 || LIMBO_START_TIMESTAMP_FLOAT || timestamp of admin putting player in limbo
 * 149 || WEAPON_MISSILE_DEFENSE_FLOAT || Missile Defense bonus multiplier. Example: Set to 1.025 for 2.5%
 * 150 || WEAPON_MAGIC_DEFENSE_FLOAT || Magic Defense bonus multiplier. Example: Set to 1.025 for 2.5%
 * 151 || IGNORE_SHIELD_FLOAT || 0.0-1, shield hollow modifier
 * 152 || ELEMENTAL_DAMAGE_MOD_FLOAT || % elemental damage modifier, 1.0-1.5
 * 153 || START_MISSILE_ATTACK_TIMESTAMP_FLOAT ||
 * 154 || LAST_RARE_USED_TIMESTAMP_FLOAT || rare used timestamp, to limit rare use
 * 155 || IGNORE_ARMOR_FLOAT || 1 = Properties:Armor Cleaving
 * 156 || PROC_SPELL_RATE_FLOAT || rate of proc spell on cloak/aetheria?
 * 157 || RESISTANCE_MODIFIER_FLOAT || Resistance Rending amount
 * 158 || ALLEGIANCE_GAG_TIMESTAMP_FLOAT || timestamp of allegiance gag start
 * 159 || ABSORB_MAGIC_DAMAGE_FLOAT || magic absorption rate.
 * 160 || CACHED_MAX_ABSORB_MAGIC_DAMAGE_FLOAT ||
 * 161 || GAG_DURATION_FLOAT || length of chat gag in seconds
 * 162 || ALLEGIANCE_GAG_DURATION_FLOAT || length of allegiance gag
 * 163 || GLOBAL_XP_MOD_FLOAT || global xp modifier, how double xp weekends could be enabled?
 * 164 || HEALING_MODIFIER_FLOAT || healing modifier for peace/combat?
 * 165 || ARMOR_MOD_VS_NETHER_FLOAT || 0.0 - 2.0
 * 166 || RESIST_NETHER_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 167 || COOLDOWN_DURATION_FLOAT || 5 second cooldown fizzle between casting war and void?
 * 168 || WEAPON_AURA_OFFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 169 || WEAPON_AURA_DEFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 170 || WEAPON_AURA_ELEMENTAL_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 171 || WEAPON_AURA_MANA_CONV_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * }
 * 87 || ITEM_EFFICIENCY_FLOAT || mana stone efficiency rating. 1.0 = 100%, 3.0 = 300%
 * 88 || ITEM_MANA_UPDATE_TIMESTAMP_FLOAT || timestamp of last mana update: filling and draining?
 * 89 || SPELL_GESTURE_SPEED_MOD_FLOAT || movement speed modifier of spell animations?
 * 90 || SPELL_STANCE_SPEED_MOD_FLOAT || movement speed modifier of moving in and out of spell combat mode?
 * 91 || ALLEGIANCE_APPRAISAL_TIMESTAMP_FLOAT ||
 * 92 || POWER_LEVEL_FLOAT || related to CURRENT_POWER_MOD_FLOAT?
 * 93 || ACCURACY_LEVEL_FLOAT || related to ACCURACY_MOD_FLOAT?
 * 94 || ATTACK_ANGLE_FLOAT ||
 * 95 || ATTACK_TIMESTAMP_FLOAT ||
 * 96 || CHECKPOINT_TIMESTAMP_FLOAT ||
 * 97 || SOLD_TIMESTAMP_FLOAT ||
 * 98 || USE_TIMESTAMP_FLOAT ||
 * 99 || USE_LOCK_TIMESTAMP_FLOAT ||
 * 100 || HEALKIT_MOD_FLOAT || healing kit restoration bonus. 1.0 = 100%
 * 101 || FROZEN_TIMESTAMP_FLOAT ||
 * 102 || HEALTH_RATE_MOD_FLOAT || health regen rate?
 * 103 || ALLEGIANCE_SWEAR_TIMESTAMP_FLOAT || timestamp of swearing to patron
 * 104 || OBVIOUS_RADAR_RANGE_FLOAT || 10
 * 105 || HOTSPOT_CYCLE_TIME_FLOAT || hotspot cycle time in seconds
 * 106 || HOTSPOT_CYCLE_TIME_VARIANCE_FLOAT || 0-1, cycle time variance
 * 107 || SPAM_TIMESTAMP_FLOAT || related to chat spam limiter
 * 108 || SPAM_RATE_FLOAT || related to chat spam limiter
 * 109 || BOND_WIELDED_TREASURE_FLOAT || 0, .25, .8, 1
 * 110 || BULK_MOD_FLOAT || 0.8-1.67
 * 111 || SIZE_MOD_FLOAT || 1-4.5, usually 1
 * 112 || GAG_TIMESTAMP_FLOAT || time of chat gag?
 * 113 || GENERATOR_UPDATE_TIMESTAMP_FLOAT ||
 * 114 || DEATH_SPAM_TIMESTAMP_FLOAT ||
 * 115 || DEATH_SPAM_RATE_FLOAT ||
 * 116 || WILD_ATTACK_PROBABILITY_FLOAT ||
 * 117 || FOCUSED_PROBABILITY_FLOAT || .5, .6, .7, .8 -- chance to change targets during combat when attacked?
 * 118 || CRASH_AND_TURN_PROBABILITY_FLOAT ||
 * 119 || CRASH_AND_TURN_RADIUS_FLOAT ||
 * 120 || CRASH_AND_TURN_BIAS_FLOAT ||
 * 121 || GENERATOR_INITIAL_DELAY_FLOAT || generator initial delay before cycle time begins?
 * 122 || AI_ACQUIRE_HEALTH_FLOAT || 2, 3, 5, 10, 20, 50
 * 123 || AI_ACQUIRE_STAMINA_FLOAT || always 2
 * 124 || AI_ACQUIRE_MANA_FLOAT || always 2
 * 125 || RESIST_HEALTH_DRAIN_FLOAT || 0.0-1, resistant to health drains
 * 126 || LIFESTONE_PROTECTION_TIMESTAMP_FLOAT || timestamp when lifestone protection begins
 * 127 || AI_COUNTERACT_ENCHANTMENT_FLOAT || always 2, probability that the object will counter buff
 * 128 || AI_DISPEL_ENCHANTMENT_FLOAT || always 1, probability that the object will dispel debuffs
 * 129 || TRADE_TIMESTAMP_FLOAT || timestamp of open trade window
 * 130 || AI_TARGETED_DETECTION_RADIUS_FLOAT ||
 * 131 || EMOTE_PRIORITY_FLOAT || always 1, only seen on stopgaps and controllers.
 * 132 || LAST_TELEPORT_START_TIMESTAMP_FLOAT ||
 * 133 || EVENT_SPAM_TIMESTAMP_FLOAT ||
 * 134 || EVENT_SPAM_RATE_FLOAT ||
 * 135 || INVENTORY_OFFSET_FLOAT || only on house hooks, always set to 20
 * 136 || CRITICAL_MULTIPLIER_FLOAT || Crushing Blow multiplier
 * 137 || MANA_STONE_DESTROY_CHANCE_FLOAT || chance of stone destruction when using filled stone on target
 * 138 || SLAYER_DAMAGE_BONUS_FLOAT || 1.0-5.0, damage bonus for species slayer weapon
 * 139 || ALLEGIANCE_INFO_SPAM_TIMESTAMP_FLOAT || timestamp of last allegiance info request
 * 140 || ALLEGIANCE_INFO_SPAM_RATE_FLOAT || rate the server allows new alleg info requests
 * 141 || NEXT_SPELLCAST_TIMESTAMP_FLOAT ||
 * 142 || APPRAISAL_REQUESTED_TIMESTAMP_FLOAT || timestamp when ID was requested
 * 143 || APPRAISAL_HEARTBEAT_DUE_TIMESTAMP_FLOAT || timestamp of automatic ID update
 * 144 || MANA_CONVERSION_MOD_FLOAT || weapon mana conversion modifier %, 0.0-1
 * 145 || LAST_PK_ATTACK_TIMESTAMP_FLOAT || timestamp of last pk encounter
 * 146 || FELLOWSHIP_UPDATE_TIMESTAMP_FLOAT || timestamp of last fellowship vital update?
 * 147 || CRITICAL_FREQUENCY_FLOAT || Biting Strike multiplier
 * 148 || LIMBO_START_TIMESTAMP_FLOAT || timestamp of admin putting player in limbo
 * 149 || WEAPON_MISSILE_DEFENSE_FLOAT || Missile Defense bonus multiplier. Example: Set to 1.025 for 2.5%
 * 150 || WEAPON_MAGIC_DEFENSE_FLOAT || Magic Defense bonus multiplier. Example: Set to 1.025 for 2.5%
 * 151 || IGNORE_SHIELD_FLOAT || 0.0-1, shield hollow modifier
 * 152 || ELEMENTAL_DAMAGE_MOD_FLOAT || % elemental damage modifier, 1.0-1.5
 * 153 || START_MISSILE_ATTACK_TIMESTAMP_FLOAT ||
 * 154 || LAST_RARE_USED_TIMESTAMP_FLOAT || rare used timestamp, to limit rare use
 * 155 || IGNORE_ARMOR_FLOAT || 1 = Properties:Armor Cleaving
 * 156 || PROC_SPELL_RATE_FLOAT || rate of proc spell on cloak/aetheria?
 * 157 || RESISTANCE_MODIFIER_FLOAT || Resistance Rending amount
 * 158 || ALLEGIANCE_GAG_TIMESTAMP_FLOAT || timestamp of allegiance gag start
 * 159 || ABSORB_MAGIC_DAMAGE_FLOAT || magic absorption rate.
 * 160 || CACHED_MAX_ABSORB_MAGIC_DAMAGE_FLOAT ||
 * 161 || GAG_DURATION_FLOAT || length of chat gag in seconds
 * 162 || ALLEGIANCE_GAG_DURATION_FLOAT || length of allegiance gag
 * 163 || GLOBAL_XP_MOD_FLOAT || global xp modifier, how double xp weekends could be enabled?
 * 164 || HEALING_MODIFIER_FLOAT || healing modifier for peace/combat?
 * 165 || ARMOR_MOD_VS_NETHER_FLOAT || 0.0 - 2.0
 * 166 || RESIST_NETHER_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 167 || COOLDOWN_DURATION_FLOAT || 5 second cooldown fizzle between casting war and void?
 * 168 || WEAPON_AURA_OFFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 169 || WEAPON_AURA_DEFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 170 || WEAPON_AURA_ELEMENTAL_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 171 || WEAPON_AURA_MANA_CONV_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * }
 * 130 || AI_TARGETED_DETECTION_RADIUS_FLOAT ||
 * 131 || EMOTE_PRIORITY_FLOAT || always 1, only seen on stopgaps and controllers.
 * 132 || LAST_TELEPORT_START_TIMESTAMP_FLOAT ||
 * 133 || EVENT_SPAM_TIMESTAMP_FLOAT ||
 * 134 || EVENT_SPAM_RATE_FLOAT ||
 * 135 || INVENTORY_OFFSET_FLOAT || only on house hooks, always set to 20
 * 136 || CRITICAL_MULTIPLIER_FLOAT || Crushing Blow multiplier
 * 137 || MANA_STONE_DESTROY_CHANCE_FLOAT || chance of stone destruction when using filled stone on target
 * 138 || SLAYER_DAMAGE_BONUS_FLOAT || 1.0-5.0, damage bonus for species slayer weapon
 * 139 || ALLEGIANCE_INFO_SPAM_TIMESTAMP_FLOAT || timestamp of last allegiance info request
 * 140 || ALLEGIANCE_INFO_SPAM_RATE_FLOAT || rate the server allows new alleg info requests
 * 141 || NEXT_SPELLCAST_TIMESTAMP_FLOAT ||
 * 142 || APPRAISAL_REQUESTED_TIMESTAMP_FLOAT || timestamp when ID was requested
 * 143 || APPRAISAL_HEARTBEAT_DUE_TIMESTAMP_FLOAT || timestamp of automatic ID update
 * 144 || MANA_CONVERSION_MOD_FLOAT || weapon mana conversion modifier %, 0.0-1
 * 145 || LAST_PK_ATTACK_TIMESTAMP_FLOAT || timestamp of last pk encounter
 * 146 || FELLOWSHIP_UPDATE_TIMESTAMP_FLOAT || timestamp of last fellowship vital update?
 * 147 || CRITICAL_FREQUENCY_FLOAT || Biting Strike multiplier
 * 148 || LIMBO_START_TIMESTAMP_FLOAT || timestamp of admin putting player in limbo
 * 149 || WEAPON_MISSILE_DEFENSE_FLOAT || Missile Defense bonus multiplier. Example: Set to 1.025 for 2.5%
 * 150 || WEAPON_MAGIC_DEFENSE_FLOAT || Magic Defense bonus multiplier. Example: Set to 1.025 for 2.5%
 * 151 || IGNORE_SHIELD_FLOAT || 0.0-1, shield hollow modifier
 * 152 || ELEMENTAL_DAMAGE_MOD_FLOAT || % elemental damage modifier, 1.0-1.5
 * 153 || START_MISSILE_ATTACK_TIMESTAMP_FLOAT ||
 * 154 || LAST_RARE_USED_TIMESTAMP_FLOAT || rare used timestamp, to limit rare use
 * 155 || IGNORE_ARMOR_FLOAT || 1 = Properties:Armor Cleaving
 * 156 || PROC_SPELL_RATE_FLOAT || rate of proc spell on cloak/aetheria?
 * 157 || RESISTANCE_MODIFIER_FLOAT || Resistance Rending amount
 * 158 || ALLEGIANCE_GAG_TIMESTAMP_FLOAT || timestamp of allegiance gag start
 * 159 || ABSORB_MAGIC_DAMAGE_FLOAT || magic absorption rate.
 * 160 || CACHED_MAX_ABSORB_MAGIC_DAMAGE_FLOAT ||
 * 161 || GAG_DURATION_FLOAT || length of chat gag in seconds
 * 162 || ALLEGIANCE_GAG_DURATION_FLOAT || length of allegiance gag
 * 163 || GLOBAL_XP_MOD_FLOAT || global xp modifier, how double xp weekends could be enabled?
 * 164 || HEALING_MODIFIER_FLOAT || healing modifier for peace/combat?
 * 165 || ARMOR_MOD_VS_NETHER_FLOAT || 0.0 - 2.0
 * 166 || RESIST_NETHER_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 167 || COOLDOWN_DURATION_FLOAT || 5 second cooldown fizzle between casting war and void?
 * 168 || WEAPON_AURA_OFFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 169 || WEAPON_AURA_DEFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 170 || WEAPON_AURA_ELEMENTAL_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 171 || WEAPON_AURA_MANA_CONV_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * }
 * 151 || IGNORE_SHIELD_FLOAT || 0.0-1, shield hollow modifier
 * 152 || ELEMENTAL_DAMAGE_MOD_FLOAT || % elemental damage modifier, 1.0-1.5
 * 153 || START_MISSILE_ATTACK_TIMESTAMP_FLOAT ||
 * 154 || LAST_RARE_USED_TIMESTAMP_FLOAT || rare used timestamp, to limit rare use
 * 155 || IGNORE_ARMOR_FLOAT || 1 = Properties:Armor Cleaving
 * 156 || PROC_SPELL_RATE_FLOAT || rate of proc spell on cloak/aetheria?
 * 157 || RESISTANCE_MODIFIER_FLOAT || Resistance Rending amount
 * 158 || ALLEGIANCE_GAG_TIMESTAMP_FLOAT || timestamp of allegiance gag start
 * 159 || ABSORB_MAGIC_DAMAGE_FLOAT || magic absorption rate.
 * 160 || CACHED_MAX_ABSORB_MAGIC_DAMAGE_FLOAT ||
 * 161 || GAG_DURATION_FLOAT || length of chat gag in seconds
 * 162 || ALLEGIANCE_GAG_DURATION_FLOAT || length of allegiance gag
 * 163 || GLOBAL_XP_MOD_FLOAT || global xp modifier, how double xp weekends could be enabled?
 * 164 || HEALING_MODIFIER_FLOAT || healing modifier for peace/combat?
 * 165 || ARMOR_MOD_VS_NETHER_FLOAT || 0.0 - 2.0
 * 166 || RESIST_NETHER_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 167 || COOLDOWN_DURATION_FLOAT || 5 second cooldown fizzle between casting war and void?
 * 168 || WEAPON_AURA_OFFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 169 || WEAPON_AURA_DEFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 170 || WEAPON_AURA_ELEMENTAL_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 171 || WEAPON_AURA_MANA_CONV_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * }
 * 162 || ALLEGIANCE_GAG_DURATION_FLOAT || length of allegiance gag
 * 163 || GLOBAL_XP_MOD_FLOAT || global xp modifier, how double xp weekends could be enabled?
 * 164 || HEALING_MODIFIER_FLOAT || healing modifier for peace/combat?
 * 165 || ARMOR_MOD_VS_NETHER_FLOAT || 0.0 - 2.0
 * 166 || RESIST_NETHER_FLOAT || creature elemental resistance 0-500, usually 0.0-1
 * 167 || COOLDOWN_DURATION_FLOAT || 5 second cooldown fizzle between casting war and void?
 * 168 || WEAPON_AURA_OFFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 169 || WEAPON_AURA_DEFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 170 || WEAPON_AURA_ELEMENTAL_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 171 || WEAPON_AURA_MANA_CONV_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * }
 * 168 || WEAPON_AURA_OFFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 169 || WEAPON_AURA_DEFENSE_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 170 || WEAPON_AURA_ELEMENTAL_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 171 || WEAPON_AURA_MANA_CONV_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * }
 * 170 || WEAPON_AURA_ELEMENTAL_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * 171 || WEAPON_AURA_MANA_CONV_FLOAT || weapon buffs are cast on character and apply to all weapons equipped
 * }
 * }