Viridian Rise

Description
Located between Khayyaban and Baishi around 44.0S, 43.4E, Viridian Rise is a large forest area surrounding a newly discovered Deru Tree. It is a Loot tier 8 area filled with high level A'nekshay, Phyntos Wasps, Zefirs, Wisps, and Gromnies. There is a flagging quest to access the area.

The plateau in the very center of the area holds the Deru Tree and several NPCs. The 2 surrounding plateaus are divided into a total of 7 isolated forest areas that must be completed sequentially in order to reach the Deru Tree. The isolated forest sections are separated by thick forest walls that cannot be crossed by creatures or players. There are also 2 jump bridges that must be crossed or bypassed along the way. In order to reach the NPCs in this area, you must fight through the forest areas one by one. In the valleys between the plateaus are six statues leading to the Viridian Root dungeon.

The Deru Tree itself has a very challenging jump puzzle associated with it. There is a single NPC at the top of the tree which can only be accessed by jumping.

Many creatures in the Viridian Rise utilize new "advance warning" attacks. Prior to the attack occurring, a broadcast message is sent in the chat window, as well as a visual animation in many cases. There is then a several second delay before the attack goes into effect. These attacks are extremely powerful and must be dodged/handle in a specific manner in order to avoid taking damage.

Viridian Rise has 2 forms of alternate currency associated with it: Infused Amber Shards and Corrupted Amber Shards.

Route

 * From Baishi, take the Kelnen Village portal at 50.0S 63.5E.

Entrance Flagging
In order to access the starting point in the forest, each player must complete a one time flagging. See Access to the Viridian Rise for more information.

Getting to the Deru Tree
In order to reach the Deru Tree, you must fight across the 7 areas of the forest surrounding it. Each area contains creatures which drop Viridian Essences upon death. These are needed to reach the next area of the forest. There are also several statues scattered in each area. One of the statues will have a blue flame over its head, marking it as active. You must have a specific amount of Viridian Essences before talking to the blue flame statue. Then it will open a portal to the next area. The amount of essences is 10 for players without the Lockpick skill and can be reduced based upon skill level.

Important: the blue flame rotates from statue to statue within each area and does not stay in the same place. You will likely need to search for the statue that is currently "active". The statue takes all of your essences when you use it, so there is no stockpiling for future areas. The portal summoned has a very short timer (10 seconds) and must be used quickly. Occasionally there may be no active statue in the current area. When this happens you must simply wait for one to become active. Only one person needs to collect the essences, so long as your entire group can use the portal before it disappears!

In the 4th area of the forest, there is only a single statue near the jump bridge connecting to the 5th area. You can either attempt to cross the bridge using short shift jumps, or collect 20 essences and use the nearby statue for a portal across.

In the 7th area of the forest, there is also only a single statue near the jump bridge connecting to the Deru Tree. Again you can choose to collect 20 essences or attempt to jump. Collecting 20 essences is easier in this area because it is very large and you must cross the entire area to reach the bridge.

Use caution if running to the active statue in an area! It is easy for many creatures to crowd the statue and kill many players while attempting to enter the portal.

Climbing the Deru Tree
To reach the lone NPC at the top of the Deru Tree, you must complete the jumping puzzle. See Climbing the Viridian Deru Tree.