Empyrean Fire Propylaeum Quest

Walkthrough & Notes

 * 1) Take the tunnel ahead of you and take the right turn. Jump on down the hole you come to, and make sure you get out of the acid pool before you get hurt. Take the WEST passage, and form a line at the Chest. Everyone needs a  from this chest. Once everyone has their Hammer, take the SOUTH passage from the room with the Acid pool. Head along the halls until you reach a large room with two portals. Split into 2 groups here.
 * 2) If there is more than 1 fellowship, a good idea would be to assign group leaders both from the same fellowship. After the groups are split up and leaders assigned if needed, one group goes into the Upper portion, the other group goes into the Lower portion.
 * 3) Both groups should stay in communication the whole time on when they are at doors/levers and if doors are opened. All of the following is considering both groups stay in constant communication of progress to make sure nobody gets stuck anywhere.
 * 4) Steps for the group in the Lower section:
 * 5) Head forward and take the first right. Once the other group is at their first door hit the lever.
 * 6) Run NORTH from the lever and when you reach the second intersection, head SOUTH.
 * 7) After the door is open, run in and hit the lever once the other group is at their next door, then run NORTH through the hall taking the first left after the intersection.
 * 8) Hit the lever here once the other group gets to their next door, then go back to the hall and run NORTH, taking a left at the fork.
 * 9) Once the door opens, run through the NORTH exit of the room and through the passage (Ignore the door on your left as you go) and make your way through the next large room and SOUTH again to the pit room.
 * 10) Angle your camera to see when the door opens. (Example of camera angle) When it is open, hop down and run through the door, taking a left at the fork.
 * 11) In the first room you come to is a set of blight and dispel traps, jump to one side of the room and then through the next hallway. Rebuff if needed. (The first jump into the room.) (The second jump out of the room.)
 * 12) In the next large room, take the NORTH exit once the door opens. Work your way around to the doorway, and jump through to avoid the trap there. (The jump through the doorway.) Use your hammer on the Prism of Fire like a chest and key.
 * 13) Once everyone in the group has a, head on through the door you came through on the SOUTH side of the room and take the EAST exit and the portal at the end.
 * 14) Steps for the group in the Upper section:
 * 15) Run forward and on through the door once it opens, then take the EAST exit to the room and a right at the fork. Hit the lever once the other group is at their first door.
 * 16) Run back WEST and take the SOUTH exit from the room and through the door once it opens up.
 * 17) At the intersection head NORTH, down the ramp and through the door when it is open.
 * 18) Head through the NORTH exit of the room and hit the lever inside, then head back SOUTH into the larger room and take the WEST exit.
 * 19) Head up the stairs and into the next room, the next lever you need to hit is in this room, wait til the other group is at the pit, then hit the lever.
 * 20) Head on through the SOUTH exit of this room and through the passage on to the grate room. Jump on over SOUTHEAST and then on to the lever.
 * 21) Once the other group reaches their final door after the room with the traps, hit this lever and wait here.
 * 22) As the other group gathers their prisms, this group may gather their bracelets from the room EAST of the lever (jump across to it). Do not exit the portal yet.
 * 23) Once all prisms are collected in the other group, if the door is closed for them hit the lever, then head on through the portal in the room with the bracelet.
 * 24) If anyone falls in the grate room, the following must occur:
 * 25) The person(s) who fell hits the lever under the grates (Nobody should jump down for this unless help is needed to kill).
 * 26) Someone in the Lower section runs out of the prism room (hit the lever on top of the grates if the door is closed) and on through the SOUTH exit of the room.
 * 27) The person in the lower section hits the lever at the end of this passage and then runs back to the prism room (or through the portal).
 * 28) The person(s) who fell run through the exit of the room under the grates and through the passage to an open door, from here the rest should be familiar.
 * 29) When you exit you will need to run back to the Propylaeum. You will be dropped at the location where the Essence used to be when you take the exit portal.
 * 30) Repeat the entire dungeon with a reversed group setup in order to get everyone a Incalescent Bracelet and Prism.
 * 31) Go to any Agent of the Arcanum and turn in the Prism for your reward. The Writs are only awarded for the first Prism that you hand in of each type, after that you only get the Craftable Prism and the XP.

Opening Dialog

 * Agent of the Arcanum tells you, "Hail! The Arcanum has asked us to inform all adventurers of an undertaking that you may perform to obtain Writs of Refuge. However, these places are not without their dangers and should not be ventured into alone. We have found large cisterns fueling the magical Essences of Dereth, but something deep within these furnaces is hindering the flow of mana."


 * Agent of the Arcanum tells you, "Go there, find a means to collect proof that you have assisted in the clearing of this stopgap, and return to any Arcanum Agent with the proof to receive your reward.

Handing in Fragment of the Fire Prism

 * You give Agent of the Arcanum Fragment of the Fire Prism
 * Agent of the Arcanum tells you, "Wow! Great work. Here is your reward. Umm, I think your britches may be burning.
 * You receive 500,000 experience
 * Agent of the Arcanum gives you Writ of Refuge
 * Agent of the Arcanum tells you, "We only wanted to see that you had achieved what we asked. Seeing as how you did so well you should keep this.
 * Agent of the Arcanum gives you Craftable Prism Fragment of Fire
 * Agent of the Arcanum tells you, "You never know, you may find a use for it yet."