TaoMagicDragon SC's Leveling Guide

Note that this is in the process of being reformatted to look good on a wiki site.

This is the leveling guide put together by Taomagicdragon_SC on turbine boards. It has been edited from it's original version to show better formatting.

~Leveling Guide~

Levels 1-5: Run through the Training Academy. Levels 5-20: Weapons: Farm In Olthoi Arcade For extra experience do the following quests: Harvester and Gardener Pincers, Hunter Quest (Blood Shreths), Alfrin's Stolen Supplies, Moarsmen on the Shores (Redspire Quest), Hunter Quest (Small Fledgling Mukkirs), The Beacon Quest. Levels 20-25: Weapons: Farm In Matron Hive South Levels 25-45: Farm In: Black Spawn Den Tusker Barracks (40+) For extra experience do the following quests: Hunter Quest (Tusker Guards) Levels 45-50: Weapons: Farm In: Abayar's Laboratory Levels 50-90: Weapons: Farm In: Abayar's Laboratory (Lightning Rending, Fire Rending or Cold Rending) Crystalline Crag (Better for ranged characters) (Slash Rending)  Levels 90-110:
 * Melee – Use Atlan Wepons or Explorer Weapons
 * Missile – Use Exquisite Elari Wood Bow or Explorer Weapons
 * Mage – Use Taulandoi, Saulandoi, or Explorer Wands
 * Melee - No Change
 * Missile - No Change
 * Mage - No Change
 * Melee – Fire Atlan Weapons or Armor Rending Fire Weapon -
 * Missile – Low level Composite Bow with Enchanted Fire Arrows or Deadly Fire Arrows
 * Mage – Critical Strike Wand using Flame Bolt (Spell)
 * Melee - Lightning Rending, Fire Rending or Cold Rending Weapon
 * Missile - Lightning Rending, Fire Rending or Cold Rending Weapon
 * Mage - Lightning Rending, Fire Rending or Cold Rending Wand with respective spells.
 * Melee - See "Farm In". Consider grabbing an Sanguinary Aegis.
 * Missile - See "Farm In"
 * Mage - See "Farm In"


 * Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”

Levels 110-130:


 * Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters

Levels 130-140:


 * Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.

Levels 140-150:


 * Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).

Levels 150+:

Dark Isle
 * Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows


 * Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away


 * Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.


 * General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.

If you have the resources:

Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.