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|Armor VII ||align=center| +225 ||align=center| 60 minutes |
|Armor VII ||align=center| +225 ||align=center| 60 minutes |
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|Armor VIII ||align=center| +250 ||align=center| 90 minutes |
|Armor VIII ||align=center| +250 ||align=center| 90 minutes |
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| [[Frozen Armor]] ||align=center| +260 ||align=center| N/A |
| [[Frozen Armor]] ||align=center| +260 ||align=center| N/A |
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+ | |- |
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+ | | [[Harbinger Blood Infusion (Spell)|Harbinger Blood Infusion]] ||align=center| +300 ||align=center| 15 minutes |
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+ | |- |
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<nowiki>*</nowiki>bugged. |
<nowiki>*</nowiki>bugged. |
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'''Scarab's Shell |
'''Scarab's Shell |
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* Increases the target's natural armor by 260 points. |
* Increases the target's natural armor by 260 points. |
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+ | '''Harbinger Blood Infusion |
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+ | * The Harbinger's blood suffuses your being increasing your natural armor by 300 points. |
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== Spell Components & Information == |
== Spell Components & Information == |
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{|border=1 cellspacing=0 cellpadding=2 style=background:#F0F0F0 |
Revision as of 06:30, 20 January 2009
Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon.
Spell Effects & Stacking
*bugged. |
Force Armor
Frozen Armor
Scarab's Shell
Harbinger Blood Infusion
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