Related topics: Skills
|Description||Affects experience given to your patron in an allegiance.|
|Cost to Train||0|
|Cost to Specialize||2|
- Originally had the formula of (Self/4).
- During The Madness of Men event, the formula was changed to None.
- Until the Master of Arms event, it was specialized for free on Viamontians, and on Gear Knights with changed innate abilities.
|Magic Skills||Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic|
|Combat Skills||Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning|
|Secondary Combat Skills||Dual Wield, Dirty Fighting, Recklessness, Sneak Attack|
|Defense Skills||Magic Defense, Melee Defense, Missile Defense, Shield|
|Crafting Skills||Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering|
|Misc Skills||Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run|
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