|Description||Helps you wield maces, clubs and similar weapons.|
|Formula||(Strength + Coordination) / 3|
|Base Status||Untrained - Trained for free on Gear Knights, and on Viamontians with changed innate abilities.|
|Cost to Train||6|
|Cost to Specialize||6|
|Buffs||Mace Mastery (Spell), Strength (Spell), Coordination (Spell)|
|Debuffs||Mace Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)|
- Damage is calculated based on Strength.
|Magic Skills||Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic|
|Combat Skills||Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning|
|Secondary Combat Skills||Dual Wield, Dirty Fighting, Recklessness, Sneak Attack|
|Defense Skills||Magic Defense, Melee Defense, Missile Defense, Shield|
|Crafting Skills||Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering|
|Misc Skills||Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run|
Community content is available under CC-BY-SA unless otherwise noted.