Related topics: Magic
- Spell Stacking and override information for spells that affect X can be found at:
Now In This Hush
- Level VII War Magic introduced.
- Skill-based damage bonus and critical strike bonuses introduced for war magic spells.
The Iron Coast
- Base critical hit chance for war magic increased from 2% to 5%.
The Slumbering Giant
- Changes made to streak spell damage and rate of fire and also blast and volley spell damage.
Treaties in Stone
- Critical hits are now a multiple of a spell's maximum damage instead of its minimum (PvM only).
- Critical Strike now scales from 5% to 50% instead of 25% (PvM only).
- Crippling Blow now scales from 50% to 500% instead of 100% (PvM only).
- Imbue and slayer effects for War Magic now scale from minimum effectiveness at 125 to maximum effectiveness at 360 skill instead of from 150 to 400 skill (PvM only).
A Small Victory
- War Magic damage improved for bolts and arcs at levels 1 through 6, and for all 7 levels for streaks.
- Streak Damage updated for all spell levels (1-7). See here for more details.
| Magic Skills
||Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
| Combat Skills
||Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
| Secondary Combat Skills
||Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
| Defense Skills
||Magic Defense, Melee Defense, Missile Defense, Shield
| Crafting Skills
||Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
| Misc Skills
||Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
| Retired Skills
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat
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